300 Words or Less – The Wolf Among Us


There’s only one mistake you can make in Telltale’s The Wolf Among Us, one tragic error that can completely invalidate the whole neon-drenched noir experience:

Compare it to The Walking Dead.

It’s an easy comparison to make. Both are heavily IP-based, both are cel-shaded, and both start with that same cryptic warning that the game will change based on your choices. Shit, odds are good you even bought Wolf purely on the strength of their undead opus.

But if you try and bring Lee and Clem into Fabletown, you’ll just disappoint yourself. The two titles are fundamentally different in a way that you can easily miss if you’re not paying attention. It’s all about the main character.

While Lee was a cipher for the player, Bigby is a character of his own.

Wolf is Bigby’s story, one that’s told in the Fables comics, one that exists outside the whims of the player. It’s there in his perpetually gruff demeanor, regardless of your off-the-cuff dialogue choice. While you might assist as a navigator, pointing out clues and helping him solve the mystery underlying the first episode, his course is very much his own.

Personally, I love it. It’s Telltale taking all the lessons they learned from Dead and applying them to a much more traditional adventure game full of clues and questions. The visual style is amazing, the setting is interesting, and the plot is as thick as congealed plasma.

Sure, there will always be a place in my heart for Lee, Clem, Kenny, and the rest of them, but until Season 2, I’ll be happy skulking about the back alleys of Fabletown with Bigby, making friends and enemies alike.

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